According to Bloomberg's Mark Gurman, Apple's forthcoming augmented- and virtual-reality headset can accurately reproduce a user's face and body for FaceTime calls. Gurman also believes the headset's numerous cameras and sensors will allow users to manipulate virtual objects using their eyes and hands. More: - Because of the next-generation hand and eye tracking capabilities, the Apple headset is unlikely to require controllers.
- Gurman also suggests that Apple headset users will be able to view and use their Mac computers while wearing the headset.
- Moreover, the headset's battery will remain separate from the headset, most likely connected via a cord so the battery can sit in a user's pocket.
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Alongside the NBA and the NBPA, Niantic officially debuted its free-to-play augmented reality basketball game, "NBA All-World." Like Pokémon Go, the smartphone-based game relies on players moving around their surroundings to discover objects and abilities, build a better team, and battle nearby players. More: - Many discoverable objects, abilities, and games occur at nearby locales, particularly neighborhood basketball courts, sneaker stores, banks, NBA venues, and more.
- The game was first soft-launched in Singapore, Canada, Australia, and the Philippines before debuting worldwide via the Apple App Store and Google Play.
- Niantic partnered with HypGames to develop the title, which took four years to complete.
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Just 10 weeks after launching in November 2022, over 1 million people have purchased "Among Us VR." According to the developers, the virtual reality game has been played more than 4 million times, across 122 counties, with an average of 44,000 matches occurring daily. More: - The popular computer game was recreated for VR by development teams at Innersloth, Schell Games, and Robot Teddy.
- The VR version costs $10 and is available on Quest 2 and StreamVR headsets.
- The game will release for PSVR 2 headsets on Feb. 22.
- The game asks players to discover who among their spacecraft crew is murdering fellow crew members.
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The virtual e-commerce startup Emperia recently raised $10M Series A to help brands enter the metaverse. The SaaS company affords brands the digital infrastructure needed to build immersive online retail stores that are accessible on the web as metaverses or in virtual reality (VR). More: - Base10 Partners led the funding round with participation from Daphni, Sony Innovation Fund, Background Capital, Stanford Capital Partners, Concept Ventures, and several angel investors.
- The company plans to use the funds to grow its team, expand partnerships, and build new customization tools.
- Emperia plans to use customer information to help brands personalize each user's visit to the virtual storefront.
- Since launching in 2019, the startup has partnered with several well-known fashion brands, including Dior, Bloomingdale's, Burberry, Sunglass Hut, and Lacoste.
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Gemba, a virtual reality (VR) training startup hosting real-time "masterclasses," recently announced it had raised $18M Series A. The enterprise-facing company offers a variety of exported-led courses, including "lean manufacturing" and "supply chain management." More: - The VR classes take several days to complete.
- Because the classes take place in real-time, they have a life-like quality, giving students opportunities to engage with classmates and teachers.
- Nathan Robinson, Gemba's CEO, explained to reporters at TechCrunch: "In Gemba, you can freely walk around, grab objects, participate in simulations -– you can do everything you can do in real life, plus a load more that you can't do in real life."
- Gemba classes are currently limited to Meta Quest headsets, but the startup plans to support more VR/AR headsets by the end of 2023.
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Roblox has hired Tian Lim, a former Google Play VP, to head its division for user-crafted experiences. Lim will lead a group whose goal is to help create easy-to-use tools for the social platform's young users to pick up developing skills while building immersive programs. More: - The tools will also help companies build immersive experiences aimed at helping grow their brand.
- Roblox is committed to the idea that user-generated content will be a formative part of the metaverse.
- Lim explains, "I don't think Roblox is trying to build the metaverse [...] it's building the platform and operating system for the metaverse."
- Lim previously acted as Hulu's CTO from 2014 to 2017 and worked as a team leader at both Xbox and PlayStation.
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| | Courtney Rawlings is an Inside Research Analyst living in Los Angeles, California. She has returned to her hometown of LA after spending several years working at Emory University in Atlanta, Georgia, where she is completing a Ph.D. in Art and Architectural History. While working toward her Ph.D., Courtney has developed an interest in the language and history of the tech industry, especially regarding metaverse technologies, streaming, and podcasting. In fact, she hosted her own podcast Low Culture Boil! You can find her on Twitter: @ckayerawlings Email: courtney@inside.com | | | Editor | Aaron Crutchfield is based in the high desert of California. Over the last two decades, he has spent time writing and editing at various local newspapers and defense contractors in California. When he's not working, he can often be found looking at the latest memes with his kids or working on his 1962 and 1972 Fords. | |
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