| Hey Insiders, 📰 In today's issue, we cover Meta canceling the Quest Pro, top U.S. gaming companies' market value, the Roma 2024 European Athletics Championships introducing a "phygital" dimension, and more. ⏬ Scroll down for some quick hits and upcoming events. 👂 We want to hear from you — let us know what other content you'd like to see in future issues. Happy reading! Vildana p/vildana-b | |
| 1 | | Meta has decided to halt the development of its high-end mixed-reality headset, the Meta Quest Pro, and discontinued work on the Quest Pro 2. This move comes amidst reports of the company's shift in focus toward more affordable VR/AR devices and the upcoming launch of the Meta Quest 3. More: - The Quest Pro, which was released in October, was targeted at professionals rather than gamers.
- The Quest Pro faced criticism for its design, weight, and software platform upon its launch.
- Originally $1,500, the Quest Pro's price was later reduced to $1,000 due to public backlash.
- Meta recently announced its new VR/AR headset, the Meta Quest 3, and a social media platform named Threads.
- The Quest 3 is set to offer a superior XR experience with features like higher resolution, a depth sensor, and two 4MP cameras.
- Meta's upcoming AR glasses, Artemis, will use older display technology, Liquid Crystal on Silicon (LCoS), which lacks brightness.
- The Artemis AR glasses will have a 50-degree field of view, reduced from the initially planned 70-degree FOV.
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| 2 | |  What the numbers say: In April 2023, Activision Blizzard stood as the leading gaming firm in the U.S., boasting a market valuation of $67.06B, followed by Electronic Arts (EA). Roblox Corporation, once an independent gaming entity, went public on March 10, 2021, ending its debut trading day with a valuation surpassing $37B, outpacing many seasoned industry giants. Roblox Corporation holds the third position among the U.S.'s largest gaming companies, with a market capitalization of $24.5B. Impact: In a recent ruling, the U.S. appeals court cleared the way for Microsoft's $69B acquisition of Activision Blizzard. Last year, esports journalist Jacob Wolf reported that Activision Blizzard was owed around $400M in franchise fees. | | |
| 3 | | Indian Institute of Technology (IIT) Delhi has introduced an Advanced Certification in Web 3.0, Social Media, and Metaverse. This six-month program delves into the intersection of these influential technologies, highlighting the transformative nature of Web3, the empowerment of social interactions via social media, and the immersive experiences the metaverse offers. More: - The program offers 100 hours of curriculum activities mentored by IIT Delhi's top faculty.
- Live sessions are delivered Direct-to-Device (D2D) over six months, including a campus immersion component.
- The curriculum covers e-commerce website development, integration with social media analytics, and digital marketing tools.
- It's tailored for graduates aiming for Web3, social media, or metaverse careers and IT professionals seeking expertise in these areas.
- Professor Arpan Kumar Kar emphasized the importance of Web3 knowledge for understanding the Internet's future and the role of social media in communication.
Zoom Out: - In July 2022, the University of Pennsylvania Wharton School of Business announced the launching of a "Business in the Metaverse" certificate program.
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| 4 | | The Roma 2024 European Athletics Championships will introduce a "phygital" dimension, merging the physical and digital realms. This innovation results from a collaboration between the EuroRoma 2024 Foundation and XMetaReal, aiming to offer fans a unique metaverse experience. More: - The Roma 2024 Metaverse will allow fans to explore the venues digitally starting in September, nine months before the actual championship from June 7-12, 2024.
- This immersive experience is the first for a sports event in Italy.
- Larissa Iapichino, a renowned athlete, will be the official ambassador of the Roma 2024 Metaverse project.
- Users worldwide can visit the metaverse using avatars, teleporting across locations, and even previewing the Stadio Olimpico track.
- For an enhanced experience, VR headset users will be offered a more immersive journey, including interactions with digital assets and receiving Roma 2024 tokens.
- The metaverse will also feature a commercial village, providing digital stores and amplifying commercial opportunities for event partners.
Zoom Out: - Platforms like Toornament provide powerful tools for organizers, agencies, studios, and publishers to manage and showcase their tournaments, enhancing the popularity and accessibility of cybersport.
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| 5 | | The metaverse is exploring the potential of Web3 to introduce a moral and socially beneficial dimension, where tokens can be earned through positive actions rather than financial transactions. This shift from traditional financial incentives to a rewards-based system could redefine societal values and challenge the dominance of money in determining one's status. More: - The "positive actions" concept in the metaverse includes contributions to crowdsourcing projects, supporting fundraisers, or assisting with web issues.
- Distributed ledger technology can record these actions, creating a dual tokenomics system.
- One class of tokens can be obtained through routine activities or purchased with fiat currency.
- Centralized governance for this system could undermine the principles of decentralization.
- China's social credit system, which was more punitive, contrasts with this positive reinforcement approach.
- The metaverse offers a unique environment to test and refine these Web3-based models.
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| 6 | | In September, South Korea's LG Uplus Corp. will launch a Virtual Campus metaverse for Yonsei University, a leading institution in South Korea. This initiative aims to enhance contactless education and host large-scale events in cyberspace. More: - LG Uplus developed this virtual campus using its metaverse platform, Uverse, to address online education limitations.
- Features include chats with professors, class status checks, announcements, schedules, and even the sale of university products.
- The online campus can host up to 1,000 users simultaneously in its metaverse auditorium and open-air theater.
- Large events, such as expert lectures, sports tournaments, and Yonsei's major festival Akaraka, can be held on this platform.
Zoom Out: - Higher education institutions are looking to incorporate more technology to provide the services students and staff are after, from plunging into the metaverse to enhancing video solutions.
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- The Hong Kong branch of U.S. fast food chain McDonald's Corporation has joined the likes of Adidas, Coca-Cola, Gucci, and other global brands by launching its own metaverse.
- The U.S. Army, which has been testing a combat version of Microsoft's HoloLens headset for quite some time, will soon receive an improved version.
- Learn about protected sites with the help of robots, virtual reality, and holograms.
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Term of the Day Earned media: Earned media describes the publicity and awareness that a company receives for free as a result of positive word-of-mouth or recommendations. Read More Question of the Week Do you think it's ever acceptable to bring politics into the workplace? Join the conversation |
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