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| 🌌 Welcome to Inside Metaverse! Today's issue covers the Alliance for OpenUSD, a dive into Take-Two Interactive's operating expenses, Meta's two VR headset prototypes, and more. ⏬ Scroll down for some Quick Hits and our Upcoming Events. 💬 Your thoughts matter to us — don't hesitate to hit reply and share your feedback! Vildana p/vildana-b | |
| 1 | | Major tech giants, including Apple, Pixar, Adobe, Autodesk, and NVIDIA, have formed the Alliance for OpenUSD (AOUSD). This alliance aims to standardize and develop a 3D file protocol to accelerate the next generation of AR experiences. More: - NVIDIA has shown early support for Pixar's Universal Scene Description (USD), viewing it as the potential "HTML of the metaverse."
- OpenUSD, created by Pixar Animation Studios, is a high-performance 3D scene description technology known for its interoperability across tools, data, and workflows.
- Steve May, CTO at Pixar and Chairperson of AOUSD, mentioned that OpenUSD has its roots in Pixar's state-of-the-art animation pipeline and was open-sourced in 2016.
- The Linux Foundation affiliate Joint Development Foundation (JDF) houses the alliance.
- Mike Rockwell, Apple's VP of the Vision Products Group, emphasized the role of OpenUSD in accelerating AR experiences and its significance for Apple's visionOS platform.
Zoom Out: - Some advocate for glTF as a 3D data standard due to its web compatibility, while discussions on its alignment with USD continue.
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| 2 | |  What the numbers say: Take-Two Interactive, the publisher behind NBA 2K and Grand Theft Auto, has consistently increased operating expenses. By the fiscal year 2023, Take-Two's operating expenses reached a figure of over $3.45B, according to the company's annual report. The U.S.-based video game distribution company operates under various publishing labels catering to different game genres and target audiences, including Rockstar Games, 2K Games, Private Division, and Social Point. Relevance: Take-Two Interactive is compensating its top two executives, CEO Strauss Zelnick and President Karl Slatoff, a combined $72,350,718 this year. This figure, revealed in Take-Two's annual proxy filing, is over twice their 2022 earnings of $30,040,000. According to IGN's report, Take-Two Interactive reached a remarkable milestone in net bookings, hitting a record-breaking $5.3 billion during the most recent fiscal year, largely driven by the substantial impact of mobile games giant Zynga, which Take-Two acquired in May 2022 for $12.7B. | | |
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| 3 | | Meta has unveiled two VR headset prototypes emphasizing retinal resolution and advanced light field passthrough. These innovations were showcased at SIGGRAPH 2023, highlighting Meta's commitment to overcoming enduring technical challenges in the VR domain. More: - The first prototype, 'Butterscotch Varifocal,' offers a retinal resolution of up to 56 pixels per degree (PPD), equivalent to 20/20 visual acuity.
- This prototype can support from 0 to 4 diopters, aligning with the dynamics of eye accommodation.
- The second prototype, 'Flamera Lightfield Passthrough,' focuses on improving passthrough capabilities using light fields.
- Flamera's unique design captures rays of light as seen with bare eyes, ensuring better image quality and reduced latency.
- Both prototypes are research-based, with no confirmed release date for consumer versions.
Zoom Out: - VR's capabilities and immersive quality are set to be enhanced in 2023, with headsets capable of 5K and 8K resolutions on the horizon.
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| 4 | | 40% of students in Spain express a strong interest in incorporating the metaverse into their educational experiences, while only 18% of teachers share this enthusiasm, according to a study by BBVA and Fad Juventud. Despite its potential, the metaverse faces challenges in the educational sector, including concerns about cost, infrastructure, and the balance between motivation and entertainment. More: - 75% of teachers and 60% of students claim they haven't had any educational experience with metaverse technology.
- A significant challenge is the potential creation of a digital divide due to high costs and infrastructure barriers.
- Concerns arise about the distinction between student motivation and mere entertainment in the metaverse.
- 45% of teachers believe learning the metaverse is challenging, while 50% don't find it as complex.
- Fernando Trujillo, a professor at the University of Granada, led the study.
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| 5 | | Cirque du Soleil Entertainment Group has launched its first-ever immersive experience on Roblox, titled "Cirque du Soleil Tycoon." Developed in collaboration with metaverse game developer Gamefam, this initiative allows users globally to engage with Cirque du Soleil's latest contemporary circus show, ECHO, from their homes. More: - The experience provides a behind-the-scenes view of how Cirque du Soleil shows are crafted and executed.
- Users can create and oversee their Big Top show on Roblox by accessing key show components.
- Participants can customize their avatars with Cirque du Soleil attire, engage in interactive challenges, and design their performance stages.
- Since its beta launch, "Cirque du Soleil Tycoon" has garnered nearly 2 million visits leading to its global release.
- Nickole Tara, Chief Growth Officer at Cirque du Soleil Entertainment Group, emphasized the company's commitment to digital innovation and reaching new audiences.
Zoom Out: - Following its bankruptcy announcement in June 2020, Cirque du Soleil resurfaced with a new leadership team later the same year and quickly ventured into the digital realm.
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| 6 | | VR is emerging as a promising treatment for post-traumatic stress disorder (PTSD). Applications like BraveMind and MyndVR offer immersive experiences to help combat the effects of PTSD. More: - Jonathan Spier, deputy executive director of the Long Island State Veterans Home, has been pioneering VR as a treatment and has observed positive results.
- Three hundred and fifty veterans, from World War II to Iraq and Afghanistan, are under Spier's care.
- Chris Brickler, CEO of MyndVR, collaborates with Spier and has amassed a vast library of VR content, including peaceful scenes for distraction therapy.
- MyndVR, with a grant from the nonprofit charity Bowlers to Veterans Link, aims to expand its VR technology to veterans' homes nationwide.
- Skip Rizzo, director of VR Medicine at the University of Southern California, highlights that VR's history dates back to the '90s and has evolved significantly.
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| 7 | | QUICK HITS - Elevate your cloud expertise with the AWS Cookbook. Practical, concise, AWS-focused: This resource is your key to cloud success.*
- This week, Apple's Vision Pro developer labs are launching, where selected developers from around the globe will gather in six cities to refine their apps for visionOS.
- Passage, a Winchester, Va. startup focused on metaverse technologies, secured $6M in an ICO led by Akash Ventures, with contributors like Cogitent Ventures, Vitwit, and Hyperchain Capital.
- e& has launched 'e& universe,' offering unique avatars and exclusive zones for immersive virtual experiences and interactions.
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Term of the Day Stock-keeping unit (SKU): SKUs are unique identification codes used by retailers to track their inventory. Read More Question of the Week Have you ever regretted a career decision? What would you have done differently? Join the conversation |
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