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| Here's a rundown of today's Metaverse briefing: - Pico 4 VR headset by ByteDance features TikTok app;
- Leading eSports games worldwide in 2022 by tournament prize pool;
- XRHealth to send a VR headset to the ISS to support astronauts' mental health.
Thank you! Vildana p/vildana-b | |
| 1 | | ByteDance has integrated TikTok into its Pico 4 VR headset, offering a 2D app experience within the virtual environment. The integration is basic, allowing screen recording uploads and feed browsing, reflecting ByteDance's strategic move after acquiring Pico in 2021. More: - Pico 4, priced similarly to Oculus Quest 2, includes a built-in Elite Strap, positioning it as a direct competitor.
- The TikTok app on Pico 4 replicates the standard 2D Android phone experience on a virtual screen.
- Users can upload VR screen recordings to TikTok, enhancing the platform's content diversity.
- The Pico 4 headset launch follows ByteDance's acquisition of Pico in 2021, expanding its VR footprint.
- Other VR updates include Virtual Desktop support for Oculus Quest 3 and Meta's avatar video calls.
Zoom Out: | | |
| 2 | |  What the numbers say: In 2022, Dota 2 boasted the largest eSports tournament prize pool at $32.85M, narrowly surpassing the second-place Arena of Valor's $32.73M. PlayerUnknown's Battlegrounds Mobile followed with $23.42M. Relevance: The upcoming Esports World Cup by Saudi Arabia's Savvy Games Group is introducing prize money between $30M and $50M, indicating a major financial commitment to esports' growth. Saudi Arabia's Vision 2030 plan includes significant funding for gaming and esports, aiming to boost the industry's input to the nation's GDP by over 50B Riyals. Impact: The International tournament stands as Dota 2's premier tournament, celebrated for intense gameplay and unprecedented prize funds. Since 2013, Dota 2 has eclipsed all other esports with over $340M in prizes, while League of Legends has distributed over $105M since 2010. | | |
| A message from our sponsor, hear.com. | | | Horizon is the latest release from renowned U.S. company, hear.com, developed in collaboration with top German audio engineers. Their goal was to combine the best possible speech clarity with a comfortable, invisible design using cutting-edge German technology. The result? A hearing aid that’s gone viral across the U.S. for making conversation and hearing effortless, even in background noise—something that was unthinkable with previous generations of hearing aids. What exactly does Horizon have to offer? More than you think! - Amazing Speech Clarity™ - Effortlessly understand even with background noise, thanks to dual-processing
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| 3 | | XR Health is partnering with Nord-Space Aps and HTC VIVE to send a VR headset to the International Space Station (ISS) to treat astronauts for mental health conditions. The VR therapy will be conducted using the HTC Vive Focus 3 headset, specially configured for the microgravity environment of space. More: - Astronauts often experience isolation and highly stressful environments, impacting their mental health.
- Danish astronaut Andreas Mogensen will be the first to use the VR headset during his NASA Crew-7 mission.
- Previous attempts to use VR headsets in space were unsuccessful due to tracking and orientation challenges.
- XR Health, Nord-Space Aps, and HTC have overcome these challenges, creating a VR platform that operates effectively in space.
- The deployment of the VR headset on a space mission is a groundbreaking moment in immersive technology for mental health challenges in space exploration.
Zoom Out: - Scott Kelly, a former NASA astronaut known for participating in the "Twins Study" on the space station, shared his insights on isolation in a New York Times op-ed.
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| 4 | | The Meta Quest 3 VR headset has appeared in the Steam Hardware Survey. However, its reported usage rate of 0.15% among Steam VR users may not be accurate due to data collection issues. More: - The Steam Hardware Survey gathers data on PC specs and peripherals, including VR headsets.
- The Meta Quest 3 was released on Oct. 10, not having an entire month to impact the survey results.
- A significant 39.69% of Steam VR users were reported to use the Quest 2, overshadowing the Quest 3.
- Virtual Desktop, an alternative to Link, misreports Quest 3 as Quest 2 in its current version.
- The corrected version of Virtual Desktop that accurately reports Quest 3 is in beta and not widely adopted.
Zoom Out: - Steam's monthly active user count exceeds 120 million, indicating a large potential market for VR on the platform.
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| 5 | | The University of California, Irvine's Paul Merage School of Business has launched a VR-based "metaversity," a digital twin of its campus, to enhance educational engagement. This innovative platform will facilitate immersive learning and global collaboration for students, alumni, and business partners. More: - The metaversity is a virtual representation to foster collaboration in a simulated campus environment.
- A virtual ribbon-cutting ceremony will mark the launch, showcasing the metaversity's capabilities.
- Students from the "Into the Metaverse" class will pilot assignments within this virtual space.
- The class uses Meta Quest 2 headsets, immersing 40 students in a digital learning environment.
- The digital twin concept represents a shift in educational paradigms, emphasizing digital leadership.
Zoom Out: - Accessibility concerns are being addressed through initiatives like the XR Access Symposium, which focuses on inclusive design in VR/AR.
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| 6 | | Launching a VR learning initiative by Inspired Education Group in South Africa aims to revolutionize education by providing a more engaging and dynamic learning experience using VR and the metaverse. The program has already been piloted in five international schools, receiving positive feedback from students, parents, and teachers. More: - VR-based learning accounts for 5% of the curriculum at Inspired's King's InterHigh International Baccalaureate Diploma Program.
- 51% of parents believe VR has a positive impact on their children's education.
- Students can conduct various experiments, virtually visit iconic landmarks, and explore the inner workings of volcanoes through VR.
Zoom Out: - VR in education is expected to reach a market size of $12.6B by 2025.
- A PWC study found that VR-trained learners were 275% more confident in applying their knowledge, outperforming classroom training by 40% and e-learning by 35%.
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- White Spark Pictures, a Perth-based production and VR company, has unveiled Surround Sync, a new VR technology business designed to enable simultaneous VR experiences for hundreds of viewers.
- By 2030, AI is expected to power 1 billion metaverse users, with ongoing developments in digital markets, key technologies, and devices/interfaces driving the future of the metaverse despite its current decline in hype.
- For Hello Kitty's 50th anniversary, she will be featured in AR animations on TikTok, allowing fans to craft interactive videos with custom filters.
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Term of the Day Advisory board: An advisory board is a group of external individuals with expertise who provide guidance, advice, and assist with growth strategies for a company. Read More Question of the Week What perks would convince you to return to the office? Join the conversation |
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