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| Today's Metaverse Update 🌐: - 🎮 Meta Quest's latest game highlights VR's educational possibilities.
- 💔 Plex announces the end of its VR apps on Google Daydream, Gear VR, and Oculus Go.
- 📱 Smartphones with VR and AR tech are opening portals to virtual realms.
Thanks for tuning in! 🙏 Vildana p/vildana-b | |
| 1 | | Meta Quest's game "The Pirate Queen" showcases the educational potential of VR by immersing players and blending historical facts with fiction. This approach to storytelling in education, through firsthand immersive experiences, makes historical events and figures memorable and impactful, highlighting VR's role in enhancing learning. More: - "The Pirate Queen" takes about two hours to complete, focusing on the night Cheng Shih became a powerful pirate leader.
- The game is designed as a narrative adventure, emphasizing exploration and interaction over action-packed gameplay.
- Players are encouraged to engage deeply with the game's content, including listening to Lucy Liu's narration.
- The VR experience fosters empathy and understanding by placing players in historical contexts.
- VR's potential in education is highlighted by its ability to make learning interactive, engaging, and memorable.
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| 2 | |  What the numbers say: In a January 2024 comparison of selected augmented reality (AR) glasses, the Microsoft HoloLens 2 emerged as one of the priciest options at approximately $3,500. This is closely matched by the Apple Vision Pro's retail price of $3,499, released in February 2024. Other significant players in the AR glasses market include Rokid, offering the Rokid Max at $439, and Xreal, which presents a range of devices, such as the Xreal Air 2 Ultra, available for $699. Relevance: Microsoft's HoloLens 2 system was released in 2019. Recently, Sebastian Beetschen, a former engineer for Microsoft's HoloLens, unveiled the Almer Arc 2, an AR headset that starkly contrasts with Apple's Vision Pro. This latest offering from Almer, an AR startup co-founded by Beetschen and former jet fighter pilot Timon Binder in 2021, represents a significant milestone for the company. | | |
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| 3 | | Smartphones, equipped with VR and AR capabilities, are becoming windows into virtual worlds, with applications like Pokémon GO providing a glimpse into AR's possibilities. The metaverse is an evolving digital universe that blends VR, AR, and other technologies to create immersive experiences, with smartphones as key access points. More: - Key technologies driving the metaverse include VR, AR, AI, and blockchain for secure transactions and digital asset ownership.
- Android's ecosystem is highlighted as conducive to metaverse development, offering tools and resources for innovation.
- Google's support via updates and new APIs like Arcore facilitate the creation of immersive experiences.
- The arrival of 5G technology is crucial for the metaverse, promising faster, more stable connections for virtual worlds.
- Security and privacy in the metaverse are paramount, with an emphasis on protecting personal data and identity against sophisticated cyber threats.
Zoom Out: - Originating from Neal Stephenson's 1992 book "Snow Crash," the metaverse concept has transitioned from fiction to a potential digital reality.
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| 4 | | The Information Technology University of Lahore, Pakistan, has introduced the country's first VR-based classes in the metaverse. This initiative, developed in collaboration with the University of Denmark, leverages VR headsets and motion tracking to simulate traditional classroom experiences. More: - The global rise influenced the transition to metaverse technology in VR applications for education post-COVID-19.
- ITU Lahore, established in 2012, seeks to replicate the success of MIT in technology and engineering.
- The university partners with prestigious institutions and corporations, including Harvard and IBM.
- Despite the initial hype, metaverse technologies have not significantly impacted the gaming sector, as indicated by Steam player counts and Oculus sales figures.
- Recent analyses suggest increasing applications of the metaverse in industries such as medicine, education, and marketing.
- Tim Berners-Lee, credited with creating the WWW, predicts that spatial computing is the future, emphasizing the importance of multimodal support for technology adoption.
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| 5 | | Plex is discontinuing its VR apps, including those for Google Daydream, Gear VR, and Oculus Go, due to low usage and a shift in focus towards resources that better serve its community. This decision reflects the fading relevance of older VR platforms in the face of newer technologies like Meta Quest and Apple Vision Pro. More: - Plex's VR apps, launched in 2018 for Google Daydream, allowed users to watch movies and co-watch with friends using voice chat.
- The discontinuation was announced via an email to users, indicating a strategic shift in resource allocation.
- Despite the shutdown, Plex's VR apps will continue to function for an unspecified time but will not receive updates or support.
- The affected VR platforms, including Google Daydream, Gear VR, and Oculus Go, have seen declining support and compatibility with modern devices.
Zoom Out: - Google Daydream was discontinued approximately five years ago, and Oculus Go support ended in 2022.
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| 6 | | A study examined the metaverse's impact on mental health (MH), focusing on ethical issues and healthcare access as mediators. The research is based on data from 392 healthcare professionals in Pakistan, China, and Saudi Arabia. More: - The research applies various theories to explore the metaverse's influence on MH, including its potential to improve or harm mental wellness.
- The study highlights the metaverse's potential for social connectedness, commercial opportunities, healthcare, and learning alongside challenges like privacy and monopolistic control.
- Social Cognitive Theory (SCT) is used to investigate how ethical concerns and medical treatments mediate Metaverse experiences on MH.
- Digital Well-being (DW) frameworks assess how digital technology impacts well-being, focusing on healthy digital interactions.
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| Freelance | | This newsletter was curated by Vildana. In addition to Inside Daily Brief, she also contributes to Inside Metaverse. She holds an MSc from the London School of Economics (LSE). You can reach her at vildana@inside.com or her social media platforms, X or LinkedIn. | | This newsletter was edited by Aaron Crutchfield | |
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