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| Here's your Metaverse briefing for today: - 🍏 Apple is reportedly working on a more wallet-friendly version of the Apple Vision Pro. 💸
- 🎮 Ubisoft dives into a strategic initiative within the blockchain space. 🔗
- 🕹️Walker Labs and Readyverse Studio are bringing the "Open" metaverse experience to life. 🚀
Thanks for tuning in! 🙌 Your comments are welcome. 💬 Vildana p/vildana-b | |
| 1 | | Apple is reportedly working on a more affordable version of the Apple Vision Pro. This model aims to reduce its price from $3,500 to as low as $1,500 by focusing on cutting the cost of its high-priced micro-OLED displays, The Elec spotted by leaker Revegnus reports. More: - Apple is investigating reducing the display costs by up to 50% by potentially partnering with new suppliers like SeeYa and BOE.
- The high cost of the micro-OLED displays is a significant factor in the overall price of the headset.
- Apple's strategy includes possibly downgrading features such as fewer cameras, lower resolution screens, and using an iPhone-grade chip.
- The second-generation model might be named Apple Vision or Apple Vision One, indicating a less feature-rich version of the Apple Vision Pro.
- Talks with new suppliers could face challenges due to Apple's stringent quality control standards.
Zoom Out: - The current cost to produce each Apple Vision Pro unit is ~$1,542, with the displays costing $456.
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| 2 | | The French gaming company Gameloft SE, established in 1999 by Ubisoft co-founder Michel Guillemot, has seen falling mobile revenue over the last nine years.  What the numbers say: Paris-based mobile gaming studio Gameloft's in-app purchase (IAP) revenues have decreased from $192.09M in 2015 to $56.75M in 2023. A slight recovery occurred in 2020, with IAP revenues rising to $136.91M. The downward trend resumed in 2021, with revenues dropping to $91.5M. In 2022, the decline continued, with IAP revenues further decreasing to $74.91M. Relevance: Despite the decrease in IAP revenue, Gameloft's portfolio includes successful free-to-play titles like Disney Magic Kingdoms, Dragon Mania Legends, and Asphalt 9: Legends. In 2016, Vivendi SE, a French mass media company founded in 1853, acquired Gameloft as a wholly-owned subsidiary through a hostile takeover, after which Vivendi released a letter to Gameloft employees. Vivendi was also among the first international media groups to acquire its virtual land in The Sandbox. | | |
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| 3 | | Ernest Cline, author of "Ready Player One," is developing "Open," a metaverse experience with Walker Labs and Readyverse Studios. This project promises an immersive metaverse with interoperable games and Web3 technology, leveraging IPs and fostering a vibrant storytelling and gaming environment. More: - "Open" is designed for PC and current-generation platforms, focusing on content interoperability and digital content ownership.
- Readyverse Studios, collaborating with Warner Bros. Discovery, has secured exclusive rights to bring the "Ready Player One" franchise into the metaverse.
- The metaverse will feature nostalgia-infused biomes with characters and legends from iconic franchises, including Reebok, DeLorean, Cool Cats, and FLUF World.
- The development team includes veterans from Epic Games, DICE, Microsoft, PlayStation, Mojang, Remedy, Ubisoft, Lucasfilm, Electronic Arts, and more.
- "Open" is being built with Unreal Engine 5 and aims to integrate globally recognized intellectual properties into its immersive world.
Zoom Out: - The Steven Spielberg-directed "Ready Player One" film was released in 2018 and amassed $583.4M in global box office revenue.
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| 4 | | Ubisoft has embarked on a strategic initiative within the blockchain space by becoming a node validator for the XPLA ecosystem. This move is poised to enhance the gaming industry by leveraging Ubisoft's expertise in video game development and fostering a more transparent Web3 ecosystem. More: - Ubisoft's role as a validator in the XPLA ecosystem, based on Tendermint, emphasizes digital media content with a focus on "Explore and Play."
- The collaboration is expected to positively impact the validation process and contribute to the expansion of the XPLA network.
- Ubisoft's involvement in governance decisions aims to strengthen the network's integrity.
- The partnership introduces new possibilities in Web3 gaming, benefiting from Ubisoft's extensive experience in game development.
- XPLA has partnerships with titles like The Walking Dead: All-Stars and Summoners War: Chronicles, with Ubisoft expected to boost the ecosystem further.
Zoom Out: - The crypto market's growth to a $2.5T market cap highlights the increasing relevance of blockchain in gaming.
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| 5 | | The U.K. government has released a report addressing intellectual property (IP) challenges in the metaverse, emphasizing the need for a robust IP framework. The report identifies three metaverse models: decentralized, centralized, and hybrid, with the hybrid model seen as the most viable. More: - Despite growing discussions on technology and ethics, it points out a significant gap in the literature on IP issues within the metaverse.
- The metaverse's evolving nature demands an adaptable IP framework to address its infinite and dynamic environment.
- There is an urgent need to anticipate and address specific IP issues due to the lack of consensus on the metaverse's definition.
- Businesses and users experience IP differently in the metaverse, with businesses potentially using contracts and technology to bridge gaps.
- The report calls for ongoing research, dialogue, and potential reform to ensure a comprehensive and equitable IP system.
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| 6 | | Montreal researchers have developed PeTIT VR, a VR emergency room for training doctors globally in pediatric trauma care, aiming to improve survival rates for children involved in accidents. This training tool, created in collaboration with i3 simulations, offers immersive scenarios to enhance the skills of medical teams, especially in remote or small hospitals. More: - PeTIT VR was developed by Dr. Fabio Botelho and Dr. Dan Poenaru at the Montreal Children's Hospital.
- The VR system simulates real-life pediatric emergencies, enhancing skill and teamwork.
- It addresses the "golden hour" crucial for patient survival, adapting protocols for children's unique physiological and anatomical needs.
- The system is accessible remotely, requires only a $300 headset, and facilitates widespread training without expensive equipment or travel.
- A validation study showed 87% of clinicians found PeTIT VR helpful, and 93% were interested in using it.
Zoom Out: - According to WHO, traumas are the leading cause of death in children worldwide, with nearly a million fatalities annually.
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- Maison Margiela, a Parisian haute couture house, debuted its iconic Tabi shoe collection in the metaverse.
- Gaming industry giant Sony has filed a patent for "Super-Fungible Token" NFTs to potentially incorporate them into in-game mechanics.
- The U.K. National Health Service is considering deploying hologram technology to staff the reception desk to greet hospital patients and visitors.
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| Freelance | | This newsletter was curated by Vildana. In addition to Inside Daily Brief, she also contributes to Inside Metaverse. She holds an MSc from the London School of Economics (LSE). You can reach her at vildana@inside.com or her social media platforms, Twitter or LinkedIn. | | This newsletter was edited by Aaron Crutchfield | |
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